The newPress boolean variable will indicate whether there's a new press of a button or not. There are two types of action to consider for a button: a single press and a hold. The game encapsulates two totally different types of "change" - good food vs. You have to shoot down the food, but once again you also have to find the type of food the Fridge wants to eat at each point, or else you'll lose energy. When you connect the controller, the game significantly changes (Hungry Fridge turns into the Super Turbo Hungry Fridge) and you're able to control the armored fridge using the Gamepad API. The second, hidden "change" implementation is the ability to transform the static Fridge into a full-blown moving, shooting and eating machine. The theme for the competition was "change", so they submitted a game where you have to feed the Hungry Fridge by tapping the healthy food (apples, carrots, lettuces) and avoid the "bad" food (beer, burgers, pizza.) A countdown changes the type of food the Fridge wants to eat every few seconds, so you have to be careful and act quickly. The GitHub Game Off II competition ran in November 2013 and Enclave Games decided to take part in it. Bounding volume collision detection with THREE.js. Building up a basic demo with Plaċanvas.
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